Getting Started: Dioxus for Web

"Pack your things, we're going on an adventure!"

Dioxus is well supported for the web through WebAssembly. A build of Dioxus for the web will be roughly equivalent to the size of a React build (70kb vs 65kb), but will load significantly faster due to WebAssembly's StreamingCompile option.

Building Dioxus apps for the web requires much less configuration than our JavaScript counterparts.


To develop your Dioxus app for the web, you'll need a tool to build and serve your assets. We recommend using trunk which includes a build system, Wasm optimization, a dev server, and support for SASS/CSS.

Currently, trunk projects can only build the root binary (ie the To build a new Dioxus compatible project, this should get you up and running.

First, install trunk:

$ cargo install trunk

Make sure the wasm32-unknown-unknown target is installed:

$ rustup target add wasm32-unknown-unknown

Create a new project:

$ cargo new --bin demo
$ cd demo

Add Dioxus with the web features:

$ cargo add dioxus --features web

Add an index.html for Trunk to use. Make sure your "mount point" element has an ID of "main" (this can be configured later):

<!DOCTYPE html>
    <meta charset="utf-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <div id="main"> </div>

Edit your


use dioxus::prelude::*;

fn main() {

fn app(cx: Scope) -> Element {
        div { "hello, wasm!" }

And to serve our app:

trunk serve

To build our app and publish it to Github:

  • Make sure Github Pages is set up for your repo
  • Build your app with trunk build --release
  • Move your generated HTML/CSS/JS/Wasm from dist into the folder configured for Github Pages
  • Add and commit with git
  • Push to Github

That's it!

Future Build Tool

We are currently working on our own build tool called Dioxus Studio which will support:

  • an interactive TUI
  • on-the-fly reconfiguration
  • hot CSS reloading
  • two-way data binding between browser and source code
  • an interpreter for rsx!
  • ability to publish to github/netlify/vercel
  • bundling for iOS/Desktop/etc


Currently, the web supports:

  • Pre-rendering/Hydration


The regular events in the html crate work just fine in the web.

Future Steps

Make sure to read the Dioxus Guide if you already haven't!