Mobile App
Build a mobile app with Dioxus!
Example: Todo App
Support
Mobile is currently the least-supported renderer target for Dioxus. Mobile apps are rendered with either the platform's WebView or experimentally through WGPU. WebView doesn't support animations, transparency, and native widgets.
Mobile support is currently best suited for CRUD-style apps, ideally for internal teams who need to develop quickly but don't care much about animations or native widgets.
This guide is primarily targeted at iOS apps, however, you can follow it while using the android
guide in cargo-mobile
.
Getting Set up
Getting set up with mobile can be quite challenging. The tooling here isn't great (yet) and might take some hacking around to get things working. macOS M1 is broadly unexplored and might not work for you.
We're going to be using cargo-mobile
to build for mobile. First, install it:
cargo install --git https://github.com/BrainiumLLC/cargo-mobile
And then initialize your app for the right platform. Use the winit
template for now. Right now, there's no "Dioxus" template in cargo-mobile.
cargo mobile init
We're going to completely clear out the dependencies
it generates for us, swapping out winit
with dioxus-mobile
.
[package] name = "dioxus-ios-demo" version = "0.1.0" authors = [] edition = "2018" # leave the `lib` declaration [lib] crate-type = ["staticlib", "cdylib", "rlib"] # leave the binary it generates for us [[bin]] name = "dioxus-ios-demo-desktop" path = "gen/bin/desktop.rs" # clear all the dependencies [dependencies] mobile-entry-point = "0.1.0" dioxus = { version = "*"} dioxus-desktop = { version = "*" } simple_logger = "*"
Edit your lib.rs
:
use dioxus::prelude::*; fn main() { dioxus_desktop::launch(app); } fn app(cx: Scope) -> Element { cx.render(rsx!{ div { "hello world!" } }) }