Mobile App

Build a mobile app with Dioxus!

Example: Todo App

Support

Mobile is currently the least-supported renderer target for Dioxus. Mobile apps are rendered with either the platform's WebView or experimentally through WGPU. WebView doesn't support animations, transparency, and native widgets.

Mobile support is currently best suited for CRUD-style apps, ideally for internal teams who need to develop quickly but don't care much about animations or native widgets.

This guide is primarily targeted at iOS apps, however, you can follow it while using the android guide in cargo-mobile.

Getting Set up

Getting set up with mobile can be quite challenging. The tooling here isn't great (yet) and might take some hacking around to get things working. macOS M1 is broadly unexplored and might not work for you.

We're going to be using cargo-mobile to build for mobile. First, install it:

cargo install --git https://github.com/BrainiumLLC/cargo-mobile

And then initialize your app for the right platform. Use the winit template for now. Right now, there's no "Dioxus" template in cargo-mobile.

cargo mobile init

We're going to completely clear out the dependencies it generates for us, swapping out winit with dioxus-mobile.


[package]
name = "dioxus-ios-demo"
version = "0.1.0"
authors = []
edition = "2018"


# leave the `lib` declaration
[lib]
crate-type = ["staticlib", "cdylib", "rlib"]


# leave the binary it generates for us
[[bin]]
name = "dioxus-ios-demo-desktop"
path = "gen/bin/desktop.rs"

# clear all the dependencies
[dependencies]
mobile-entry-point = "0.1.0"
dioxus = { version = "*"}
dioxus-desktop = { version = "*" }
simple_logger = "*"

Edit your lib.rs:

use dioxus::prelude::*;

fn main() {
    dioxus_desktop::launch(app);
}

fn app(cx: Scope) -> Element {
    cx.render(rsx!{
        div {
            "hello world!"
        }
    })
}