Server Side Rendering
Dioxus Fullstack supports a powerful feature called "server side rendering" (SSR). SSR enables your apps to load data on the server before sending HTML to the client.
Server-side-rendering improve's your site's page load times and makes it easier for web crawlers like Google to index. Sites that are easier to index rank higher in web searches, improving your conversion rate and ultimately, your bottom line.
SSR vs CSR
You might be intimidated by the various terms, tradeoffs, and details. Don't worry - these additional concepts are simply optimizations to make your site perform better in various ways. You can still build a beautiful, useful, accessible site without enhancements like server-side-rendering.
The terms SSR and CSR refer to two different approaches to rendering pages:
- CSR: Client-side-rendering, data is loaded by a "skeleton" page with
fetch() - SSR: Server-side-rendering, data is loaded on the server and serialized into HTML
SSR gives us the ability to send a more "complete" HTML document to the user when the visit the site, making the site immediately usable and improving its ranking in search results.
CSR: The "App" Architecture
The architecture of web applications have shifted substantially over the years. Client-side-rendering is a somewhat "modern" architecture where the server responds to user requests with a "skeleton" HTML.
The skeleton HTML might be barebones - something like:
<html> <head> <meta content="text/html;charset=utf-8" http-equiv="Content-Type" /> <script src="/index.js"> </script> </head> <body> <div id="main"></div> </body> </html>
Note how there's no content in the HTML document when it loads. Once this barebones page is loaded by the browser, the index.js script executes, calling your app's main function. Data fetching is usually done as an effect after the initial main executes.
When using the CSR approach, there are many HTTP requests required to load the page:
- The initial GET to
index.html - The GET to
index.js - Multiple
GETcalls to backend endpoints to load data
Also note the numerous phases where the app appears to be in a loading state:
- The initial HTML is blank
- Once
mainexecutes, the page is blank, waiting for data to load - Cascading fetches cause child components to be blank in a "waterfall"
This architecture is called client-side-rendering because the client is responsible for rendering the HTML on the page. This approach is well suited for interactive apps with little static content, like document editors, search tools, or anything that is well suited as an "app". This architecture is the primary architecture for desktop and mobile apps.

SSR: The "Site" Architecture
In contrast to CSR, server-side-rendering is widely used for the classic "site" type application. Websites like e-commerce, portfolios, blogs, news, and other content-heavy applications prefer to render the initial HTML on the server.
Once the initial HTML reaches the client, extra supporting JavaScript (or WebAssembly) is executed, transforming the static page into an interactive one.
The HTML that reaches the client is usually "complete" with content:
<html> <head> <meta content="text/html;charset=utf-8" http-equiv="Content-Type" /> <title> Our Site | Page XYZ </title> <meta name="description" content="Our really cool site - Page XYZ" /> <link href="/main.css" /> <link href="/page-xyz.css" /> <script src="/index.js"/> </head> <body> <div id="main"> <h1> This is a really cool site </h1> <h3> You are on page XYZ </h3> <p> Enjoy the content! </p> </div> </body> </html>
Look closely to compare the two HTML bodies. The SSR HTML is full of content - the "main" div has headers and paragraphs, and the "head" of the app has page-specific attributes like its title, meta tags, and page-specific styling.
When using the SSR approach, there are few HTTP requests required to load the page:
- Initial GET to load
index.html - Follow-up GET requests to load assets
Also note the page only seems to be loading once:
- The user is waiting for the
index.htmlto download.
Because the initial GET requests returns a complete picture of the site, crawlers like Google can easily read your site's contents, improving your ranking in search results.

Mixing CSR and SSR
Fortunately, these two architectures can be used together in a hybrid approach. This comes in two flavors:
- Default to SSR, add reactivity with "islands"
- Default to CSR, caching some data from the server
Dioxus employs the second approach. As a framework, we are focused on enabling great "app-like" experiences. Rust excels when building complex logic that is typically found in interaction-heavy applications.
There are many frameworks in the first category - projects like Ruby on Rails, NextJS, and Elixir Phoenix all serve primarily server-rendered content quite well. Dioxus easily handles SSR, but provides many tools and utilities that focus on client interaction.
Do You Need SSR?
SSR is ideal for sites and pages that need to rank well in web searches like e-commerce stores, blogs, news, and other static content. In some instances, if your site is entirely static, you can even use static-site-generation to pre-render every page and deploy directly to a CDN.
However, adding SSR to your site is not always necessary, nor does it need to be enabled for every page. Dioxus SSR is progressive, meaning that by default, pages are rendered on the client, and you can opt-in to rendering components on the server. Any data not cached by the server will become a client-side fetch when the page finally loads.
Hydration
In dioxus fullstack, the server renders the initial HTML for improved loading times. This initial version of the page is what most web crawlers and search engines see.
After the initial HTML is rendered, the client makes the page interactive through a process called hydration. Usually, hydration is purely an enhancement. You generally shouldn't need to think about hydration, but there are a few things you need to keep in mind to avoid hydration errors.
To better understand hydration, let's walk through a simple example:
fn Weather() -> Element { let mut weather = use_server_future(fetch_weather)?; rsx! { div { "{weather:?}" } button { onclick: move |_| weather.restart(), "Refetch" } } }
Rendering the initial HTML
When the server receives a request to render the Weather component, it renders the page to HTML and serializes some additional data the client needs to hydrate the page. It will follow these steps to render our component:
- Run the component
- Wait until all server futures are resolved
- Serialize any non-deterministic data (like the
weatherfuture) for the client - Render the HTML
Once the server finishes rendering, it will send this structure to the client as HTML:
Hydrating on the client
When the client receives the initial HTML, it hydrates the HTML by rerunning each component. As each component re-reruns, Dioxus loads cached data from the server, properly linking the HTML to each interactive DOM node.
Rerunning each component lets the client re-construct some non-serializable state like event handlers and kick off any client side logic like use_effect and use_future.
Hydration follows these steps:
- Deserialize any data from the server (like the
weatherfuture) - Run the component with the deserialized data.
- Hydrate the HTML sent from the server, adding event listeners and running effects.
Hydration Errors
For hydration to work, the component must render exactly the same thing on the client and the server. If it doesn't, you might see an error like this:
Uncaught TypeError: Cannot set properties of undefined (setting 'textContent') at RawInterpreter.run (yourwasm-hash.js:1:12246)
Or this:
Error deserializing data: Semantic(None, "invalid type: floating point `1.2`, expected integer") This type was serialized on the server at src/main.rs:11:5 with the type name f64. The client failed to deserialize the type i32 at /path/to/server_future.rs
Non-deterministic Data
Much of the logic in your components is "deterministic" - meaning that given the same inputs to a component, the component will render the same output. It's very important that the inputs to your component remain stable across the client and the server.
Some inputs are "non-deterministic". For example, an app like Instagram has a "feed" of content. Calling GET /api/feed might not return the same result every time. This type of data must be serialized into the HTML and then deserialized on the client to ensure the exact same data is used during hydration.
Non-deterministic Data with Server Cached
You must put any non-deterministic data in use_server_future, use_server_cached or use_effect to avoid hydration errors. For example, if you need to render a random number on your page, you can use use_server_cached to cache the random number on the server and then use it on the client:
// ❌ The random number will be different on the client and the server let random: u8 = use_hook(|| rand::random()); // ✅ The same random number will be serialized on the server and deserialized on the client let random: u8 = use_server_cached(|| rand::random());
Async Loading with Server Futures
If you need render some data from a server future, you need to use use_server_future to serialize the data instead of waiting for the (non-deterministic) amount of time use_resource(...).suspend()? takes:
// ❌ The server function result may be finished on the server, but pending on the client let random: u8 = use_resource(|| random_server_function()).suspend()?().unwrap_or_default(); // ✅ Once the server function is resolved on the server, it will be sent to the client let random: u8 = use_server_future(|| random_server_function())?() .unwrap() .unwrap_or_default();
Async Loading with use_loader
New in Dioxus 0.7 is the use_loader hook - a hook dedicated for isomorphic data loading that excels in both CSR and SSR architectures.
The use_loader hook is very similar to use_server_future, but with a slightly different API. Unlike use_server_future, the use_loader hook will not re-suspend the page when the underlying future re-runs. Also, unlike use_server_future, the use_loader hook will re-throw any loading errors to the nearest suspense boundary:
fn app() -> Element { // Fetch the list of breeds from the Dog API, using the `?` syntax to suspend or throw errors let breed_list = use_loader(move || async move { reqwest::get("https://dog.ceo/api/breeds/list/all") .await? .json::<ListBreeds>() .await })?; rsx! { for cur_breed in breed_list.read().message.keys().take(20).cloned() { button { onclick: move |_| { breed.call(cur_breed.clone()); }, "{cur_breed}" } } } }
The use_loader hook takes a callback that returns a Result<T, E>. If that future returns a result, the error is automatically thrown. The use_loader hook excels when building sites that are both highly interactive and require SSR capabilities.
Client Only Data with Effects
If you need to grab some data that is only available on the client, make sure you get it inside of a use_effect hook which runs after the component has been hydrated:
// ❌ Using a different value client side before hydration will cause hydration issues // because the server rendered the html with another value let mut storage = use_signal(|| { #[cfg(feature = "server")] return None; let window = web_sys::window().unwrap(); let local_storage = window.local_storage().unwrap().unwrap(); local_storage.set_item("count", "1").unwrap(); local_storage.get_item("count").unwrap() }); // ✅ Changing the value inside of an effect is fine because effects run after hydration let mut storage = use_signal(|| None); use_effect(move || { let window = web_sys::window().unwrap(); let local_storage = window.local_storage().unwrap().unwrap(); local_storage.set_item("count", "1").unwrap(); storage.set(local_storage.get_item("count").unwrap()); });
Avoid Side Effects in Server Cached Hooks
The dioxus fullstack specific hooks use_server_cached and use_server_future don't run the same on the server and the client. The server will always run the closure, but the client may not run the closure if the server serialized the result. Because of this, the code you run inside these hooks cannot have side effects. If it does, the side effects will not be serialized and it can cause a hydration mismatch error:
// ❌ The state of the signal cannot be serialized on the server let mut storage = use_signal(|| None); use_server_future(move || async move { storage.set(Some(server_future().await)); })?; // ✅ The value returned from use_server_future will be serialized on the server and hydrated on the client let storage = use_server_future(|| async move { server_future().await })?;